GURPS 3rd edition Amature Boxing Tournament Round 1
After having watched the return of Mike Tyson to the ring last Friday, I got the urge to break out my copy of GURPS Martial Arts and decided to get some playtesting in doing some close quarter combat with a tournament with 8 random boxers.
Using the random character generation in the core rules we get the following fighters:
George Nettie
ST 14 Damage 1d+2 hp -2
DX 11
IQ 13
HT 10
AD: Alertness +2
DA: Honest
SP: 5.25
Dodge: 5 +2
Parry: 9 +1
Boxing: 14
Boxing Gloves (+1 PD, +2 DR hands, Half Damage)
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Trenton Deryck
ST 10 Damage 1d hp 6
DX 10
IQ 08
HT 10
AD: Danger Sense
DA: Cowardly
SP: 5.00
Dodge: 5 +2
Parry: 6 +1
Boxing: 10
Boxing Gloves (+1 PD, +2 DR hands, Half Damage)
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Irving Jinks
ST 09 Damage 1d
DX 10
IQ 15
HT 15
AD: Alertness +2
DA: Greedy
SP: 6.25
Dodge: 6 +2
Parry: 7 +1
Boxing: 12
Boxing Gloves (+1 PD, +2 DR hands, Half Damage)
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Nolan Giles
ST 08 Damage 1d
DX 13
IQ 09
HT 06
AD: Charisma +3
DA: Hard of hearing
SP: 4.75
Dodge: 4 +2
Parry: 9 +1
Boxing: 15
Boxing Gloves (+1 PD, +2 DR hands, Half Damage)
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Brenden Blackburn
ST 08 Damage 1d-1
DX 10
IQ 13
HT 11
AD: Acute Vision +5
DA: Unattractive
SP: 5.25
Dodge: 5 +2
Parry: 7 +1
Boxing: 12
Boxing Gloves (+1 PD, +2 DR hands, Half Damage)
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Tyson Lynton
ST 14 Damage 1d+2
DX 08
IQ 13
HT 15
AD: Attractive
DA: Odious Personal Habit -2
SP: 5.75
Dodge: 5 +2
Parry: 6 +1
Boxing: 10
Boxing Gloves (+1 PD, +2 DR hands, Half Damage)
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Grant Colson
ST 10 Damage 1d
DX 08
IQ 11
HT 12
AD: Common Sense
DA: Unlucky
SP: 5.00
Dodge: 5 +2
Parry: 6 +1
Boxing: 10
Boxing Gloves (+1 PD, +2 DR hands, Half Damage)
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Merlin Hawthorne
ST 07 Damage 1d
DX 15
IQ 17
HT 10
AD: Acute Hearing +5, Alertness +4
DA: Overconfident
SP: 6.25
Dodge: 6 +2
Parry: 9 +1
Boxing: 15
Boxing Gloves (+1 PD, +2 DR hands, Half Damage)
The above all have the +1 PD and 1/8th boxing skill bonus to dodge.
As for the tournament to save sanity and time I have devised the following point scoring system:
Each bout will be 8, 3 minute rounds. This will be represented by 3 normal rounds of combat, 1 for each minute, followed by a boxing skill check for each fighter.
Each fighter will score points in the following ways:
1 point for making a punch attempt
2 points for a successful punch that lands but does no damage
3 points for a successful punch that lands and does damage
10 points for a successful knockdown
+1 points for every point a fighter succeeds their boxing check at the end of the round
The bonus points represent the fighters making moves and jabs throughout the fight that the judges will base their scoring on.
At the end of each round, each fighter will remove all shock and any bonuses or penalties from all out attacking or feinting. The start of each round each fighter comes to the center of the ring, and the fight start anew. If the fighters are tied in speed, roll off to determine who this rounds starting fighter is.
If a fighter is knocked down due to taking 1/2 of their HT in a single blow and then failing their HT roll, they get 3 chances to get up before the 10 count. Roll vs HT to see if they recover from stun, if they recover within 3 rolls the fight continues. If they fail all 3 rolls the fight ends due to referee stoppage as the fighter is unable to recover enough to defend themselves.
Currently I am treating every bout as a clean one so there will be no rules for attempts at dirty moves like headbutting or kidney punching, however a strong strategy is head hunting with making -5 to skill rolls against the head to attempt a possible knockout.
With the rules out of the way here are the results of the first round of the tournament:
George vs Trenton
Round 1
1: G: 3 T: 1
2: G: 1 T: 0
3: G: 1 T: 1
Skill G: 8 T: 0
Round 2
1: G: 1 T: 1
2: G: 1 T: 3
3: G: 1 T: 3
Skill G: 0 T: 0
Round 3
1: G: 1 T: 3
2: G: 1 T: 3
3: G: 0 T: 1
Skill: G: 0 T: 0
Round 4
1: G: 1 T: 1
2: G: 1 T: 2
3: G: 1 T: 1
Skill G: 0 T: 3
Round 5
1: G: 1 T: 3
2: G: 3 T: KO 10
3: G: T:
George: -2 HP
Trenton: 6 HP
Trenton via Knock out
George was coming out swinging making feint attempts and a bit of head hunting but Trenton's cowardly disposition had him strongly on the defense and retreating making a few move in punches. With George leaving himself open Trent kept peppering George with repeated blows before seeing an opportunity to try and end the fight and started making some successful all out damage strikes (+2 damage) which lead to a knockout in the 5th round.
Irving vs Nolan
Round 1
1: I: 1 N: 1
2: I: 10 N:
3: I: N:
Skill I: N:
Irving: 15 HP
Nolan: 3 HP
Irving via TKO
Irving had speed on his side, within the first minute he threw a basic jab feeling out Nolan who opted to go for a powerful strike out of the gate that missed its mark leaving him open to Irving who countered with a 2 hit combo that dropped Nolan. Nolan stumbled to his feet but the dizzying blow left him so staggered the referee calls it. Irving wins via TKO in the 1st round.
Brenden vs Tyson
Round 1
1: B: 3 T: 1
2: B: 3 T: 3
3: B: 1 T: 1
Skill B: 5 T: 2
Round 2
1: B: 1 T: 1
2: B: 3 T: 3
3: B: 2 T: 3
Skill B: 8 T: 0
Round 3
1: B: 6 T: 1
2: B: 1 T: 0
3: B: 3 T: 1
Skill B: 2 T: 6
Round 4
1: B: 1 T: 1
2: B: 1 T: 1
3: B: 3 T: 1
Skill B: 6 T: 0
Round 5
1: B: 3 T: 1
2: B: 3 T: 0
3: B: 1 T: 3
Skill B: 0 T: 3
Round 6
1: B: 1 T: 3
2: B: 3 T: 1
3: B: 1 T: 1
Skill B: 4 T: 0
Brenden: -2 HP
Tyson: -3 HP
Some good back and forth action between these 2 and the fight nearly went the distance however after a critically missed punch left Brenden off balance, Tyson was able to capitalize with a extremely brutal counter attack. Both fighters were running out of gas but Brenden was unable to continue the bout.
Tyson wins via TKO
Grant vs Merlin
Round 1
1: G: 3 M: 1
2: G: 10 M: 1
3: G: M:
Skill G: M:
Merlin tries to end the fight early with a power punch but Grant dodges away and throws a counter punch visibly irritating Merlin. Merlin Throws a more concentrated strike at Grant but Grant fakes him out and delivers a solid uppercut that puts Merlin out for the count.
Grant: 12 HP
Merlin: 8 HP
Grant wins via KO
This took some time to roll up so I will do the Semi and Final rounds next time.
If any one has some tips or suggestions for making this better let me know, or do you think you might use these rules in your game I'd love to know, shoot me a message.
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