Solo Expedition part 4: Reed Bandits Conclusion
The Reed Bandits – Session Conclusion Resting at the Lizardfolk Camp Fajor attempts a minor healing on Flint. Skill: 10, Roll: 15 — no healing. Having spent the night and enjoyed the lizardfolk's unexpected hospitality, the group rests before the day ahead. Flint makes his recovery roll. HT: 12, Roll: 12 — recovers 1 HP. Currently at 8 HP. Not needing the linkboy in the swamps, Severin leaves two of his men-at-arms with him back at the village. The party sets out toward the bandit camp. The Bandit Camp The camp comes into view: several tents arranged around a small campfire, trees dotting the area along with large shrubbery and a small outcropping of rocks. The lizardfolk guides fan out, preparing to close the distance quietly. Pre-Combat – Round 1 The lizardfolk attempt to stealth closer, but two guards on watch overhear the snap of a branch. They leave the fire to investigate, crossbows at the ready. Flint moves to a position be...