GURPS Template - Psychedelic Wizard


 Currently I am working on my next random NPC generator, this time focusing on Wizards, Mages, and your other typical arcane spell-casters. As this is going to take a little bit of time to do right I decided to do up a quick take on a more easy going type of wizard who goes with the flow and really knows their botany. As a big fan of bands like Pink Floyd, Church of the Cosmic Skull, The Electric Prunes, and so many others here is my take on a wizard fitting the genre. Below is just a sort of rough outline that can be used for a wizard of this sort and should be treated as such.

Attributes:

  • ST: 10
  • DX: 11 (10)
  • IQ: 14 (45)
  • HT: 11 (10)

Advantages:

Literacy[10], Plant Empathy{CP1* pg 29} [5],

The following are purchased with a -20% limitation of having smoked some psychoactive herbs during the day.

Composed{CP1* pg 22}[4], Magery[12 initial, 8/lvl after], Regeneration (slow)[8] 

Disadvantages:  

Absent-Minded[-15], Age[-3/lvl], Addiction(Psychoactive herbs)[-5], Bad Temper[-10], Compulsive Behavior(smoking) [-5], Low Pain Threshold[-10], Pacifism[-15],

Skills:

Thaumatology (IQ+0) [14], Alchemy (IQ-1) [13], Herb Lore (IQ+1) [15], Botany (IQ-1) [13], Esoteric Medicine (Herbal) (IQ-1) [13], First Aid (IQ-1) [13], Meditation (Will-1) [13], Hidden Lore (Drugs) (IQ-1) [13]

 

Background: The Psychedelic Wizard is a unique practitioner of the arcane arts who draws their magical power from the consumption of psychoactive herbs. This connection to the herb grants them a unique perspective and approach to magic. They are knowledgeable in various herbal and alchemical practices, making them valuable allies in both magical and mundane healing. However, their dependence on these herbs makes them vulnerable if deprived of their supply.

CP1: Compendium 1

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